My name is Vlad, I'm originally from Moldova and lived in Seattle since late 90's. I started off in the game industry doing 3D lighting in 2009 and transitioned to concept art soon after. My main focus is environment design through different phases of production, covering architecture, terrain and lighting. Sometimes I sketch vehicles and pretend to know engineering. While I'm getting comfortable navigating different design approaches, I'm always in student-mode stumbling my way through the learning process. So far I shipped Project Spark, Age of Empires Online and Destiny. 

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