Hi, I'm Vlad. I’m a concept artist with 10 years of experience in game development. My current focus is environment design through different stages of production, covering architecture, terrain and lighting. Sometimes I work on vehicles and pretend to know engineering.
My biggest driver is the spirit of exploration and over time I developed a disciplined approach towards research and understanding why things work the way they do. I use the same approach in studio environment. With the essentials in mind, I find evocative, functional solutions that fit the narrative, design spec and production timeline.
This site is a collection of personal works and explorations, where I can make something from the heart and move on before overthinking it.